1. thejasondunbar

    Out with the Old, In with the “Old New”??

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    Wait..what?? Right out of the gates, Lankshear and Knobel offer the notion that “new literacies” are constantly evolving. The authors describe this evolution as a state of transcendence where “elements of an earlier state of affairs are carried over and reshaped to become parts of new configurations” (p. 52). So what exactly does this mean? The […]
  2. amalthea13

    StoryCorps 424: April 19, 1995

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    I was 12 when the bombing of the Alfred P. Murrah Federal building in Oklahoma City happened. I can't say I recall where I was when I found out or how I felt about it at the time. In contrast, I recall the exact moment I found out about the bombing of ...
  3. thanh76

    DS 106 AB: Video: What Do You Love?

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    Hello All,   For this assignment, I decided to compile a few video games that I love. I am hoping some of the games you might know and some you don't! Also, the clip at the end just shows how big the gaming community can be!   Thanks again for all of your support!
  4. thanh76

    DS 106 AB: Video: What Do You Love?

    by
    Hello All,   For this assignment, I decided to compile a few video games that I love. I am hoping some of the games you might know and some you don't! Also, the clip at the end just shows how big the gaming community can be!   Thanks again for all of your support!
  5. thejasondunbar

    DS106AB – Change is Life

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    This weeks DS106 assignment was a video assignment. I decided to create a Compilation Video depicting some core elements of my focal theme – Change. To illustrate this I chose different elements of the weather that reflect how we, too, encounter change – some elements (changes) can be more powerful than others. In his article, Dr. Bruce Gordon shares […]
  6. amalthea13

    StoryCorps 424: April 19, 1995

    by
    I was 12 when the bombing of the Alfred P. Murrah Federal building in Oklahoma City happened. I can't say I recall where I was when I found out or how I felt about it at the time. In contrast, I recall the exact moment I found out about the bombing of ...
  7. leetran91

    DS 106 AB: Video: What Do You Love?

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    Hello All,For this assignment, I decided to compile a few video games that I love. I am hoping some of the games you might know and some you don't! Also, the clip at the end just shows how big the gaming community can be!Thanks again for all of your su...
  8. thanh76

    Critique Week 3-2

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    Critique: Edutopia- Fostering Creativity and Community with a Platform Video Game   In this week’s critique I will be using three assessment/evaluation traits from Jason Ohler’s assessment traits. The three traits I have chosen for this digital story are as listed:  Story  Content Understanding  Originality, voice, creativity   Story: 10/10 I enjoyed the message of this story as it promotes fostering creativity and the idea that you do not need to know everything to create something. With so
  9. leetran91

    Critique Week 3-2

    by
    Critique: Edutopia- Fostering Creativity and Community with a Platform Video Game   In this week’s critique I will be using three assessment/evaluation traits from Jason Ohler’s assessment traits. The three traits I have chosen for this digital story are as listed:  Story  Content Understanding  Originality, voice, creativity   Story: 10/10 I enjoyed the message of this story as it promotes fostering creativity and the idea that you do not need to know everything to create something. With so
  10. thanh76

    Critique Week 3-1

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    Critique: Edutopia- Using Minecraft as an Educational Tool   In this week’s critique I will be using three assessment/evaluation traits from Jason Ohler’s assessment traits. The three traits I have chosen for this digital story are as listed: Story Research Sense of Audience   Story: 9/10 Having played Minecraft before I was interested in watching this video because I wanted to see how schools were using Minecraft in their classrooms. Overall, I think the story was well presented and had some
  11. leetran91

    Critique Week 3-1

    by
    Critique: Edutopia- Using Minecraft as an Educational Tool   In this week’s critique I will be using three assessment/evaluation traits from Jason Ohler’s assessment traits. The three traits I have chosen for this digital story are as listed: Story Research Sense of Audience   Story: 9/10 Having played Minecraft before I was interested in watching this video because I wanted to see how schools were using Minecraft in their classrooms. Overall, I think the story was well presented and had some
  12. lisadise

    New ethos and social learning – Week 3 reading response

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    For most of chapter 3 Lankshear and Knoble write about ‘new technical stuff’ and ‘new ethos’  in relation to new literacies. The definition of ethos is: “the fundamental character or spirit of a culture; the underlying sentiment that informs the beliefs, customs, or practices of a group or society; dominant assumptions of a people or […]
  13. leetran91

    Critique Week 3-2

    by
    Critique: Edutopia- Fostering Creativity and Community with a Platform Video Game In this week’s critique I will be using three assessment/evaluation traits from Jason Ohler’s assessment traits. The three traits I have chosen for this digital story are as listed: Story Content Understanding Originality, voice, creativity Story: 10/10 I enjoyed the message of this story as it promotes fostering creativity and the idea that you do not need to know everything to create something. With so many tools
  14. leetran91

    Critique Week 3-1

    by
    Critique: Edutopia- Using Minecraft as an Educational Tool In this week’s critique I will be using three assessment/evaluation traits from Jason Ohler’s assessment traits. The three traits I have chosen for this digital story are as listed: Story Research Sense of Audience Story: 9/10 Having played Minecraft before I was interested in watching this video because I wanted to see how schools were using Minecraft in their classrooms. Overall, I think the story was well presented and had some good
  15. mitchellwoll

    Reading Response: Chapter 3 – “‘New’ literacies: technologies and values / War of Art, Pages 61 – 86

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    Late in the third chapter of New Literacies, Lankshear breaks down three forms of the new ethos of the internet: Proprietary, Projective, and Participatory. As a mnemonic device, I will submit these to memory as the “3Ps.” I agree with these classifications as being the “new ethos stuff” of Web 2.0, but I think some of the stuff that makes up the stuff isn't as utopian as we'd like it to be. As Lankshear notes, the 3Ps are “not ‘pure,’ self-contained, or mutually exclusive modes” (2011, p. 85). And I would agree that each is not certainly “pure.” In fact, they can get pretty messy.

    Though Lankshear references this particular P lastly, I will refer to it firstly, because I have some familiarity with the participatory culture of the internet. Last semester, in my Games and Learning course, we were assigned the task are participating in an affinity space. Lankshear defines an affinity space as an area that instantiates “participation, collaboration, distribution and dispersion of expertise, and relatedness” (2011, p. 68). I participated in an affinity space in the form of the Skyrim Forums, an online fan-driven discussion board surrounding the video game Skyrim. (To watch the video, follow this link.) Lankshear makes note of “peripheral” participation, which is how I participated when I was initially “lurking” the Skyrim Forums, until, as Lankshear says, I felt “confident enough to take on more ‘elaborate’ forms” (2011, p. 85).

    Back to the first P Lankshear defines, proprietary. Here is where I think this ethos stuff can get messy. Lankshear writes that we as users of online applications like Google, Amazon, Facebook etc. are benefiting from the powerful tools that each provide, while each one of these providers is benefiting from our “value addition.” These value additions would be the data these applications collect and use to retrieve advertising revenue. Most users are okay with this because they value the providers' services much more than are concerned with being tallied. However, there are some cases where users want to have their cake and eat it too.

    The “value addition” reminded me of a Radio Lab podcast I critiqued earlier this semester. This podcast was about how Facebook exploits user monitoring and user data to perform social experiments without the users’ knowledge. Facebook’s reasoning for these experiments was they are trying to research and construct online social norms (which contrasted with face-to-face social norms are relatively nonexistent). But, once news got out about the unknown social experiments, users back lashed. Even though users agreed to use Facebook under its Terms and Conditions (we know we all click through those), users did not want act as Facebook’s lab rats. Lankshear noted that some of this reciprocity “might be ‘unfair’ or even ‘exploitative’” (2011, p. 81) and that “users should become aware of the extent to which… they are implicated in proprietary collaborations” (2011, p. 82), yet this is difficult when these proprietary collaborations hidden or done in secret.

    Finally, the other P, projective. Part of this ethos stuff is that people want to produce artifacts on the Web for many reasons, whether personal, or to further a purpose on their affinity space, etc. Nevertheless, people have created content and are willing to share this content. This content has also been exploited.

    Aggregators, like BuzzFeed or Stitcher Radio, pull content from many different sources, sometimes repackaging them, and then earn advertising revenue for artifacts they did not produce. YouTube users copy and re-upload popular videos and also earn advertising revenue. Some of these actions may qualify under Fair Use and its permissions (commentary, search engines, criticism, parody, news reporting, research, teaching, library archiving, scholarship), however, because content is so difficult to police online, users’ content may be fueling huge advertising profits without return. Television shows like Tosh.0 or @midnight are based on such online content. Most likely they fall under the Fair Use permissions of commentary or parody as comedians make jokes about the content. Still, they seem exploitative, leaving the originality to people willing to provide content for free. (I am a fan of these shows too.)

    When I first read about the “ethos of the internet,” it seemed so optimistic. Lankshear first made reference to it in New Literacies on page 29 as being ““more ‘participatory,’ more ‘collaborative,’ and more ‘distributed’” (2011). And early on in Chapter 3, after Lankshear likened the growth of new literacies and its ethos as an ascending paradigm like to the transition from the Modern to Post-Modern paradigms. But after contemplating the 3Ps, I can see that the ethos of the internet can also be cynical, and messy.

    The War of Art, Pages 61-86
    I’ve entered Part 2 of The War of Art called Combating Resistance, Turning Pro. This section of the book coincidentally aligned with Lankshear’s assessment of ascending paradigms. As with a switch from Modernism to Post-Modernism, Pressfield describes the switch from being an amateur and becoming a pro. Last week, Pressfield touched on this comparison of the amateur and the professional as he defined “Resistance,” and I analyzed these two roles as Discourses. In this section, he digs deeper into the topic, adding more definition to the amateur, as well as its ascending paradigm, the pro.

    First, Lankshear notes that when changing a paradigm, “it is more like a transcendence , in which elements of an earlier state of affairs are carried over and reshaped to become parts of new configurations” (2011, p 52). Pressfield carried over the state of misery of Resistance (writer’s block) into the misery of an artist, writing “the artist committing himself to his calling has volunteered for Hell, whether he knows it or not. He will be dining for the duration on a diet of isolation, rejection, self-doubt, despair, ridicule, contempt, and humiliation” (2003, p. 68), as well as “He has to love being miserable” (2003, p. 68). In many ways, Pressfield’s embracement of misery this is a more evolved, transcended version of misery than that the misery of writer’s block.

    Most of what Pressfield defines between the amateur and the professional would be classified as the human-elements of these Discourses (beliefs, interpretations, desires, etc.). But, during a paradigm shift, practices can change too, as Lankshear wrote there “obviously, are not just shifts in ideas and beliefs; thy entail changes in practices” (2011, p. 54)

    While making his distinctions of the amateur and the professional, Pressfield also makes references to changes in practices. He describes how simply sitting down and beginning the work can bring about some inspiration. Pressfield writes “the mundane physical act of sitting down and starting to work… set in motion a mysterious but infallible sequence of events that would produce inspiration” (2003, p. 64). He also notes that a pro asks for help whereas an amateur thinks he or she can figure it out, writing “he seeks out the most knowledgeable teacher… The student of the game knows the levels of revelation that can unfold” (2003, p. 85).

    Citations
    Lankshear, C. (2011). New Literacies: Concepts and Theories. In New Literacies: Everyday Practices and Social Learning (3rd ed., p. 29, 52, 54, 68, 81, 82, 85). New York, New York: Open University Press.

    Pressfield, S. (2003). The War of Art: Break through the Blocks and Win Your Inner Creative Battles (p. 64, 68, 85). New York, New York: Grand Central Publishing.

  16. amalthea13

    Millennials and the Ethos of New Literacies

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    Chapter 3 Reflection New Literacies: Everyday Practices and Social Learning by Colin Lankshear & Michele Knobel   In the last couple of years, I have frequently come across articles and publications discussing the "Millennial" generation (born between the early 1980s and the early 2000s). Some authors have criticized their work ethic and personal habits, and others say that Millennials are changing the workplace in a radical way. Is the critique of the Millennial generation really any different
  17. amalthea13

    Millennials and the Ethos of New Literacies

    by
    Chapter 3 Reflection New Literacies: Everyday Practices and Social Learning by Colin Lankshear & Michele Knobel   In the last couple of years, I have frequently come across articles and publications discussing the "Millennial" generation (born between the early 1980s and the early 2000s). Some authors have criticized their work ethic and personal habits, and others say that Millennials are changing the workplace in a radical way. Is the critique of the Millennial generation really any different
  18. kirklunsford

    Ken Robinson HG Wells Quote – Kinetic Typography

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    Inspiration

    This may be the hardest assignment yet, and perhaps all semester. The video assignment naturally includes audio and illustration so the time required for a successful assignment is huge. I picked the “Kinetic Typography” assignment from the DS106 assignment bank. I was inspired by the Sherlock Holmes example on the landing page for the assignment. I’ve also been inspired all semester by animations and it seems half of my critiques this semester have been on animated shorts. My choice in subject matter directly relates to my theme ‘the importance of creative arts in education,’ and my scholarship with the works of Ken Robinson. I just downloaded his latest book this week as an mp3 that I can listen to while I work. Needless to say his well-spoken narrative voice is ringing in my head.

    Thumbnail Concept

    Creative Process

    I first created a very rough sketch, also known as a ‘thumbnail’ to get my mind moving in the right direction. This sketch only took 3-5 minutes and the purpose of it is for intrinsic value. I usually don’t share things like this with clients but other designers and artists, maybe. The point is to solve the problem by drawing it out and finding intrinsic value before jumping into more complex and time consuming art.

    Next, I used Adobe Illustrator to create a large illustration of the entire animation and elements (on separate layers) as I saw them in my head. Before doing this I watched all of the intro tutorial videos to learn how to use Adobe After Effects. Much like the audio assignment, I am completely new to the software and knowledge required to create successfully. I have created simple animations for games UI in Adobe Flash before but never AE. And I have never created an illustrated animation like this so there was definitely some learning curve. Once I finished the animation, I really feel like I can easily navigate, create, and manipulate video elements in AE. Overall, the assignment was really rewarding. I would have liked to do more animations, but it takes time to make buildings pop out of a planet and for jet planes to race text past an opening book with an illuminated light bulb igniting the wick to a catastrophic explosion!

    Illustration Inspired Animation



  19. emilysmayy

    3,000 Miles in 30 Seconds(ish)

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    I thought long and hard about what I would construct for this week’s video assignment. My original idea went to sh*t after shooting (thankfully it wasn’t terribly time consuming) and I struggled with making this coincide with my focal theme of emotional expression through creativity. I really wanted to do some form of stop motion for the 30 second documentary… Read more →

    The post 3,000 Miles in 30 Seconds(ish) appeared first on Emily S. May.

  20. ekeating

    Classroom Blogging…Good or Bad Idea??

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    Classroom Blogging


    This is a short digital story I found about the pros and cons of blogging in the classroom.  I was unable to embed the video, but you can find the video here.

    Three traits were chosen from Jason Ohler’s rubric to use in order to critique this story:

    1.       Story

    2.       Research

    3.       Flow, Organization and Pacing


    1. Story- How well did the story work?

    I believe this short story did work.  It covered a lot of information in a short amount of time.  It is a relevant topic (despite being created in 2009) and I think will become even more relevant in the upcoming years as blogging becomes even bigger.  Blogging in the classroom is a great way to address digital citizenship (as she briefly mentions) while teaching kids how to type, navigate the internet, etc.


    Score: 9/10


    2. Research- How well was the story researched?

    I am split 50/50 on this one.  The author did have facts and statistics about blogging in general, but she didn’t listed them in the credits (not a huge deal but would be nice to see).  She also did not have facts or stats about blogging in the classroom specifically.  I liked her pros and cons about blogging but again, did she come up with them on her own or did they come from somewhere else?  More information here would have been nice.


    Score: 7/10


    3. Flow, Organization and Pacing

    I wasn’t thrilled about the organization of this story.  I felt it jumped back and forth too much between pros and cons; I would have like to see it organized all pros, then all cons.  This effected the flow of the video as well.  Her pacing was also a little fast and I had to watch the video a few times to get it all (maybe there was a time constraint?). 


    Score: 7/10


    Overall Score: 23/30


    Other comments:  I think I was a little hard on this storyteller, but I did like the content.  While I don't agree with all her pros being pros and cons being cons (I don’t think kids being slow typers is a problem, I think it is great practice no matter how long it takes), they were good thoughts and something to think about.

  21. thejasondunbar

    Daily Create – Pick an Opening Line

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    Today’s Daily Create: Pick an opening line The ask for this assignment was to choose one of these 20 great opening line types and write my own great opening line. Well, I wouldn’t say mine was “great” by any stretch of the imagination, but here it is… “I am afraid I fear nothing.”
  22. thejasondunbar

    Digital Story Critique: Turning Fear into Fuel for Brilliance

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    The author, Jonathan Fields, opens his peach with some interesting and humorous dialogue on fear. He opens his speech with a question to the audience: What is the # 4 fear is within the world? Answer: DEATH. He then follows up with another question about the #1 fear – which is public speaking, which everyone in the audience shouts… More Digital Story Critique: Turning Fear into Fuel for Brilliance
  23. thanh76

    The Daily Create- Pick an Opening Line

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    Hi All,   For this week's first daily create, I was asked to read through 20 great opening line types and then create my own! Though, I do not know which category my opening line fall under I thought this might be a good opening line for my focal theme.   Many telling games are bad for me, but I tell them games taught me how to "level up"!   Let me know what you all think!

UMW Spring 2024 (Bond & Groom)

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