Gamification – a way to understand #activeleaning
by amiddlet50
active learning, Applied Learning, Canvas, challenge, curriculum design, edugames, employability, exploration, failure, feedback, flow, fun, game based learning, gamification, learner engagement, motivation, Play, playful learning, principles, self-determination theory, serious games, Syndicated
July 13, 2019
I have been interested in games-based learning and playful learning since the early 2000s when I came across J. P. Gee’s work and since leading work on creative development in academic practice. The Creative Development Team I was responsible for … Continue reading →