1. leetran91

    DS 106 AB: Replay Value

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    For this assignment, I chose to do the Replay Value assignment from the DS106 Assignment Bank. The screenshot I chose was of a game I played when I was in High School. Now, I would like to think I have been a gamer most of my life, but Ragnarok was a game that was special to me.  I believe Ragnarok was where I began to learn the meaning behind online relationships and the complexities behind them. Ragnarok was a game I played with my real life friends, but also where I met a lot of my online
  2. leetran91

    DS 106 AB: Replay Value

    by
    For this assignment, I chose to do the Replay Value assignment from the DS106 Assignment Bank. The screenshot I chose was of a game I played when I was in High School. Now, I would like to think I have been a gamer most of my life, but Ragnarok was a game that was special to me. I believe Ragnarok was where I began to learn the meaning behind online relationships and the complexities behind them. Ragnarok was a game I played with my real life friends, but also where I met a lot of my online
  3. emilysmayy

    Response to Lankshear and Knoble New Literacies: Chapter Seven

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    With regards to the timing of our course, I’m skipping over chapter six and jumping right into chapter seven where Colin Lankshear and Michele Knoble take us further into the realm of social practices associated with new literacies— examining participatory and collaborative approaches to learning online (L&K 2011, p.209). This includes social learning and some everyday practices, the paradigm shift… Read more →

    The post Response to Lankshear and Knoble New Literacies: Chapter Seven appeared first on Emily S. May.

  4. thejasondunbar

    Social Learning as a New Literacy

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    Within Learning & Development, we continue to find effective and innovative ways of transferring knowledge to our adult learners so they can be productive within their lines of business. We generally use traditional methods of training – leader-led classroom style, shoving content down the learners throat – hoping the information will stick. However, as Lankshear […]
  5. mitchellwoll

    ds106 Visual Assignment: Tied Down

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    Tied Downds106 Visual Assignment:Adapt a Artist's Work"Tied Down" describes how the internet can be a distraction from our goals. The message of the image may not completely align with the content we are covering in Digital Storytelling, after all, we ...
  6. amalthea13

    Let's Take A Journey

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    Wexford, Ireland    As part of my exploration of heritage conservation through digital storytelling, I have largely focused on stories that were specific to individuals or communities. This week, I wanted to shift my focus toward a more global perspective toward heritage. After searching through the assignment bank for DS106, I found an assignment called "Take A Journey" that focused on the use of Mapcrunch to explore the world through Google car images. While the assignment simply suggested
  7. amalthea13

    Let's Take A Journey

    by
    Wexford, Ireland    As part of my exploration of heritage conservation through digital storytelling, I have largely focused on stories that were specific to individuals or communities. This week, I wanted to shift my focus toward a more global perspective toward heritage. After searching through the assignment bank for DS106, I found an assignment called "Take A Journey" that focused on the use of Mapcrunch to explore the world through Google car images. While the assignment simply suggested
  8. emilysmayy

    Literacy through Creative Dance: A Critique on Remixing Literature through Movement

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    Last fall I volunteered after school with Colorado High School Charter (CHSC) helping students complete their past due classwork. Many times we had to read through old literature from American authors such as Edgar Allen Poe and answer comprehensive questions, which many students (including myself) struggled with. Carrie Patterson and Dina Denis from East Bronx Academy For the Future are… Read more →

    The post Literacy through Creative Dance: A Critique on Remixing Literature through Movement appeared first on Emily S. May.

  9. thejasondunbar

    ‘Scary Poppins’ – Movie Trailer Remix Critique

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    In last weeks post – Mario Theme Song (Dubstep Remix) – I reviewed and critiqued a Music Remix using the “Literacy Dimensions” described by Lankshear and Knobel in the Chapter 4 appendix (p. 127-140). This week I continue my third and final evaluation of these dimensions but with greater focus on the remixing a movie trailer. The video embedded in this […]
  10. mitchellwoll

    Digital Critique 9: Honest Trailers – Gone Girl

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    *Disclaimer: This digital story and its critique contains spoilers for the film Gone Girl.

    Digital Story:
    Honest Trailers - Gone Girl
    Link

    Honest Trailers is a series of YouTube videos that parody movies trailers while critiquing and teasing movies for their plot, acting, special effects, etc. I was hesitant to select Honest Trailers as a digital story to critique, because it can be interpreted as mean-spirited (and sometimes it is for the especially terrible movies). Yet, I also figured that if Honest Trailers wanted to criticize movies, the series could also face some criticism of its own.

    There are many Honest Trailer uploaded to YouTube, ranging from fairly older movies (I saw Terminator 2: Judgement Day – and early 90s film) to more recent movies. Movies are mainly selected by the Honest Trailer creators by request, as seen at the start of the trailer. I picked the Honest Trailer for the film Gone Girl, because I personally really liked the movie for its story, acting, and direction.

    Remix Practice:
    Movie Trailer

    The title says it's a movie trailer, but this one has a different kind of spin. You could argue that Honest Trailers is mean, and does not express any type of affection for the movies it critiques. However, perhaps this level of criticism, or poking-fun, does require some amount of love for the movies. At the very least, the creators of Honest Trailers express a fandom of movie-making in general. Luckily, the Honest Trailers creators seemed to have liked Gone Girl, so they were not heavy-handed in their critique.

    • Expressing a fan identity & expressing enjoyment of a movie – Judging by the fun tones and exclamations of the video, the makers seem to be fans. Or, as noted, they are at least passionate about movie-making. Furthermore, they are appeasing fan requests to critique Gone Girl.
    • Translating an enjoyed narrative from one medium to another & expressing a movie director or movie maker identity – The makers of Honest Trailers do express some enjoyed narrative and identity as movie makers explicitly by referencing the director of Gone Girl David Fincher’s methods and mannerism. For example they make fun of his use of “smooth camera pans, cool color palate, a dank abandoned building, nihilism, sociopaths, low-lite interiors, ambient music, haze, and general fucked-up-ed-ness.”

    Because on the video editing, as well as the humor, I am assessing Honest Trailers - Gone Girl on Jason Ohler’s criteria of Story, Originality, Creativity and Voice, and Sense of Audience.

    Story
    One noteworthy thing about some of the Honest Trailer videos is that they do not exactly fit to format of a traditional movie trailer. These Honest Trailers actually provide a silly synopsis of the movie, rather than provide an actual trailer. In fact, as mentioned, this Honest Trailer spoils major plot twists in the film. It’s okay though, because they did provide a “Rated S for Spoliers” rating at the beginning. Of course, the trailer relies heavily on the movie’s own story as Honest Trailers tease and parody what it covers.

    Originality, Creativity, and Voice
    Although the Honest Trailer is more of a summary of Gone Girl, it does hit some of the beats of a traditional movie trailer. It uses quick cuts of different scenes just as a movie trailer would, and the deep, gravely, “in-a-world” narrative voiceover, as well as some of the typical language of a trailer, like "settle in for a film," "experience a story" "based on" and "starring..."

    The humor is wonderful (in fact, this is the first purposefully humorous digital story I have critiqued so far). I think humor requires a great deal of creativity. Aristotle has a quote “the secret to humor is surprise,” and I think it takes quite a lot of creativity to surprise people these days in such a saturated world of remixes. I think my favorite line is at the very beginning of the video: “Based on the book everyone’s mom read on the beach comes the best-acted, coolest-looking, most well-written Lifetime movie ever made…”

    Sense of Audience
    The makers of Honest Trailers have a great sense of audience as they took up their fans requests in critiquing Gone Girl. This is evidenced at the start of the movie when it displays multiple Twitter messages by fans. One fan even asks if they could be in the intro. The video also makes funny remarks about the movie’s audience too, saying “settle in for the film that had audiences everywhere wondering if their significant other was planning to kill them,” and “experience the film that critics are still debating for being pro or anti-feminist.”
  11. mitchellwoll

    Reading Response: Chapter 7 – “Social learning, push and pull, and building platforms for collaborative learning” / War of Art, Pages 149 – 165

    by
    In Chapter 7, Colin Lankshear and Michele Knoble describe how the internet can be utilized as a platform to establish social learning. So far this semester we have discussed literacy, Discourse, social practices, remixes, and collaborative literature. To me, social learning really culminates many of these ideas together.

    Although the concept of social learning has several conceptualizations, I think the one with the best foundations is what Lanksher and Knoble write about Brown and Adler; “By social learning… learning based on the assumption that our understanding of concepts and processes is constructed socially in conversations about the matters in question” (2011, p. 218). Lankshear and Knoble later write that social learning can be leveraged by virtual environments, giving learners chances to “participate in ‘flows of action’ where they get ‘encultured’ into a practice” (2011, p. 229) Clearly we have experience with this by taking courses online in the Learning Technologies program, but this also reminded me of two major assignments in two classes I’ve taken so far in this program.

    First, I was reminded of the Digital Culture and Social Media course I took a few semesters ago, where we built an online environment for social learning. More specifically, these were called PLNs, or personal learning networks. I built a discussion forum using Google Groups for a budding book club at my company. It survived a few months, but it eventually withered away.

    For this PLN, the learning objective I established was “After the first month of the book club, the book club’s readers will be able to interpret, evaluate, and state opinions about the text.” I was going to achieve this by having the club’s readers post recollections, assessments, and arguments about our selected books in the forum.

    After reading Lankshear and Knoble, I see that posting on the discussion board were social practices of a book club member Discourse. By posting on the forums, the book club members were successfully demonstrating their literacy as readers. I even had a table listing Overt and Covert Objectives; Overt being the social practice of posting, and Covert being the internal human elements Lankshear and Knoble describe in Chapter 2.

    This chapter also reminded me of affinity spaces, a concept I covered a bit more in depth last semester in my Games and Learning class. In this class, I followed a fan-made discussion forum surrounding the video game Skyrim. I assessed the forum under the criteria of an affinity space. Here are the characteristics I felt applied:

    • Affinity spaces are a ‘fuzzy concept’ in the logical sense that they are defined by fuzzy boundaries and not necessary and sufficient conditions. – Gee& Hayes
    • A common endeavor for which at least many people in the space have a passion – not race, class, gender, or disability – is primary. – Gee& Hayes
    • Affinity spaces are not separated by age. – Gee& Hayes
    • Newbies, masters, and everyone else share a common space. – Gee& Hayes
    • The development of both specialist and broad, general knowledge are encouraged, and specialist knowledge is pooled. - Gee& Hayes
    • A view of learning that is individually proactive, but does not exclude help, is encouraged. – Gee& Hayes
    • People get encouragement from an audience and feedback from peers, though everyone plays both roles at different times. – Gee& Hayes
    • Not everyone must contribute, but all must believe they are free to contribute when ready and what they contribute will be appropriately valued. – Jenkins
    • Affinity spaces are distinct from formal education systems in several ways. While formal education is often too conservative, the informal learning within popular culture is often experimental. – Jenkins
    • We want to argue that human learning becomes deep, and often life changing when it is connected to a nurturing affinity space. -– Gee& Hayes

    Through this criteria, affinity spaces seem to demonstrate, as Lankshear and Knoble point out, “not only ‘learning about’ the subject matter but also ‘learning to be’ a full participant in the field” (2011, p. 218). Although I was only playing a video game and sharing my thoughts and experiences with other gamers, I was finding my own place in the community of Skyrim fans.

    During the Games and Learning course, I often compared online affinity spaces to PLNs. What I’m now interpreting is that PLNs and affinity spaces fall under this umbrella of social learning. They both seem to be products of the leveraged uses of social learning online.

    The War of Art, Pages 149 – 165
    The final pages of The War of Art do not concern much of the content about social learning that Lankshear and Knoble cover in Chapter 7. Most of Pressfield's book deals with literacies, Discourse, and social practices of being a creator. Steven Pressfield closes the book writing, “Are you a born writer? Were you put on earth to be a painter, a scientist, an apostle of peace? In the end the question can only be answered by action” (2003, p. 165). His book acts as the encoded text for this creator Discourse, but does not provide a social learning environment. A writer, painter, scientist, etc. most definitely could find this type of environment online.

    Nonetheless, Chapter 7 does make reference to this interesting notion of “grit.” Lankshear and Knoble write that “grit” is “a disposition that combines ‘persistence plus passion,” (2011, p. 223) and a “perseverance and passion for long term goals” (2011, p. 223). The last pages, and the entirety of The War of Art for that matter, are all about grit. Page after page, grit, grit, grit. Although, much of this grit is not for the “social, economic, ‘globalizing’” reasons that Lankshear and Knoble describe. Pressfield writes “to labor in the arts for any reason other than love is prostitution” (2003, p. 151). Yet, the whole concept behind Pressfield’s The War of Art can almost be best summed up in a few words in Chapter 7: “Pursuing mastery requires ‘thousands of hours of practice’ in addressing issues and problems, in trial and error, learning how others do things, and so on.” (2011, p. 224).

    Citations
    Lankshear, C. & Knoble, M. (2011). New Literacies: Concepts and Theories. In New Literacies: Everyday Practices and Social Learning (3rd ed., p.218, 223, 224, 229). New York, New York: Open University Press.

    Pressfield, S. (2003). The War of Art: Break through the Blocks and Win Your Inner Creative Battles (p. 151, 165). New York, New York: Grand Central Publishing.

  12. kirklunsford

    Fish Out of Water – Boundaries Exercise tdc1276

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    Ds106 tdc1276

    1. Find two spaces that share a boundary
    2. Do something to highlight or alter the relationship between those two spaces.

    I chose to highlight the boundaries of fish and terrestrial beings. What would it be like to be a fish in a fish bowl? What would it be like for the fish to be walking on the ground or swimming through the air?


    The visible, physical boundaries explored were created by the meniscus of the water and the edge of the ‘fish bowl,’ and the computer screen and the rest of the live world. This was created by filming a youtube video: Fish relaxation scene - real life fish swimming to their delight by PlayerResidentCraft through a wine glass half filled with water. I used Adobe Premier to cut the video and add some text and sounds. I had to learn how to use AP by looking at some tutorials. I browsed freesound.org and found two tracks to use under creative commons for this project: ryanconway Underwater / Breathing and Robinhood76 WATER related sounds » 01643 underwater bubbles.wav

    Boundaries - Zarouhie Abdalian | The Art Assignment | PBS Digital Studios

    What a great example of how to utilize 'art thinking' to solve problems. This is explored and demonstrated in the video and it was a fun exercise to practice as part of the ds106 daily creates.What kinds of boundaries exist in our everyday lives? Can you create something to highlight this to bring about discussion or change? Or perhaps make someone think in a new way?

  13. lishna68

    Indoor Loo: A Magical Light TDC

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    Late 19th century high mountain mining towns were a portrait of a rugged and brutal existence. Daily life consisted of snow measured in feet during winter months and intense thunderstorms in summer. Despite the constant battering of mother nature, the ...
  14. edwyer10

    Magical Light – Daily Create

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    Today’s Daily Create ask for a picture of “magical light”. I have to say I live in the most magical place in the United States – Colorado. Therefore, I picked a picture of the rays of the sun coming through and enhanced them. Nothing is more magical than being outside in the wilderness for me. […]

UMW Spring 2024 (Bond & Groom)

Welcome to Paul Bond and Jim Groom’s Spring 2024 ds106

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