1. @Logan P

    Scholarly Critique – INTE 5320

    by
    The article I ready for scholarly critique this section, “The place of videogames in the digital humanities” (Hergenrader, 2016), felt like an outlier of sorts. It was published in the reputable On the Horizon, and its topic was one immediately relevant to both the topic of study of this class and a topic of personal […]
  2. @Logan P

    Gaming Journal #2 – INTE 5320

    by
    The game I’ve played this cycle is Risk of Rain from Hopoo Games (a two-student team from the University of Washington). Risk of Rain is a third-person rogue-lite platformer where the player progresses forward through ten levels of varying styles and enemies, defeating bosses and collecting upgrades along the way. The difficulty of the game […]
  3. @Logan P

    Affinity Space Blog Post #1

    by
    ­­­The first thing that I noticed upon entering the Unity Community Support Forums is that its use appears to be quite fluid. The Unity website states that the forums are to “Voice your opinion, show what you’re working on, and check out the cool things others are doing.” Meanwhile, Unity also has a separate “Answers” […]
  4. dogtrax

    Television Review: Abstract (The Art of Design)

    by
    I only watched the first episode of this new series on Netflix, called Abstract, which is focused on design across the fields of art. I was curious to see how it might connect to some of the elements we have been talking about in Networked Narratives. And I was intrigued by the first episode, which […]

UMW Spring 2024 (Bond & Groom)

Welcome to Paul Bond and Jim Groom’s Spring 2024 ds106

Student Blogs

(9 posts)

[feedroll tag=”spring24bond”]

Spread some comment love! Find a random post from this section