1. @Logan P

    Learning Reflection #1

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    1 & 2: I understood games to be a broader field than simply video games (which is typically where my head goes first when I hear “games”)—however, when it comes to the relationship between games and learning, I was fairly certain that almost all research is devoted to using video games as educational tools. It […]
  2. @Logan P

    Scholarly Critique #3 – INTE 5320

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    “A framework for understanding game-based teaching and learning” from Holmes and Gee (2016) was one of the better constructed and more nuanced articles I’ve read for scholarly critique in INTE 5320. The purpose of the article was to propose a “framework for understanding and differentiating among different forms of game-based teaching learning,” and that’s exactly […]
  3. @Logan P

    Scholarly Critique #2 – INTE 5320

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    “An academic home for play: games as unifying influences in higher education” (Herro & Clark, 2016) is a great introduction to one university’s bold foray into games-based learning (GBL). Herro, an assistant professor, and Clark, a graduate student, detail examples of programs of study in GBL from Clemson University’s new School of Education. The purpose […]
  4. @Logan P

    INTE 5320 – Games Journal Blog Post

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    The game I played that I would like to talk about is an “Escape the Room” game at Engima Escape Rooms in Boulder, CO http://www.enigmaboulder.com. (I highly recommend everyone go there or try a similar game near you). The idea behind the game is that you are (voluntarily) locked in a room with your friends […]

UMW Spring 2024 (Bond & Groom)

Welcome to Paul Bond and Jim Groom’s Spring 2024 ds106

Student Blogs

(9 posts)

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