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Students Research on Video Games

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There were three students that were in the Art and Sound of Video Games class doing research on video games. The students are Jonathan Serneo, Kimmy Sarmiento and Adebayo Fayemi. Each of them presented their perspective on video games based on their research.

Jonathan Serneo was the first presenter and he was describing a video game called Catherine. This is a puzzle game that is based upon the story of Dante’s Inferno. He describes the game’s long duration of anyone that plays it. “The game takes about 5 to 6 hours and there are 9 levels,” said Serneo. “There are nightmares and cutscenes that affect the game. They affect the game because the dialogue is changed based upon the choices that are made.” The game is for the Xbox 360 and PlayStation 3 and he would rate it an 8.5 out of 10 because of the story and cut scenes along with the puzzles that are kind of challenging.

Jon holding a book called "the art and sound of video games"

Jonathan holding a book called “The Art of Video Games”

The next student was Kimmy Sarmiento and she describes it in terms of women in video games. Sarmiento started with a video game back in the 80s called Donkey Kong. The game was about a women being taken by a gorilla and the ‘Jump man’ aka Mario has to rescue her. She said, “Women back then were in danger and were in distress.”

She would like more women in video games or even in-game company’s to do more than just men. “I would love to see more women in video games especially in designers,” said Sarmiento.”One game I found differently was a women being a main character and some consumers like that.” She hopes that in the future the amount of women in video games will increase.

The last student was Bayo Fayemi and he was concentrating on mood in video games. An example he shows was kids playing video games and they are showing different face reactions. He also explains how even music can change a person’s feelings. “The kids change their mood playing video games,” said Fayemi. “My research is more of hands on when looking at a video game and expressing different moods from cutscenes as well.”

These students put the work of researching different concepts in video games. The future of video games is growing and the changes are to be examine carefully for those that like video games.

Jon, Kimberly and Bayo in a group photo

Jonathan, Kimmy and Adebayo in a group photo

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