1. @eggstve

    Week 5 dev log/reflection

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    And with that, I close the book on this blog and the class it was made for. It was a lot of fun in some parts, a lot of stress in others, and the whole time I was learning. The assignments made me learn about new techniques and programs, forced …

  2. @eggstve

    Hollowgrove

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    Ages into the future is a land inhabited by a wide variety of strange fauna and broken monuments. Tucked in a cave is a family of rock like beings, hundreds of smaller ones working under a monolithic queen. It tells one small rock in particular to follow their dreams, and …

  3. @eggstve

    ds 106: Create A Commercial (5 stars)

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    Though it’s not much of an advertisement per say, it tells Rudy just what it is they’re looking at. They will pick one to take along their journey while the rest go with a kindly stranger and his monstrous companion. Without the log left by some unnamed researcher Rudy wouldn’t …

  4. @eggstve

    ds 106: Weird Book Room (4 stars)

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    Far in the future of our world is one completely unrecognizable. The people there are not like us, and all they know of us is that we were responsible for why the world has become the way it is now. They read what’s left of our stories of war, of …

  5. @eggstve

    ds 106: Play DJ & Make A Song (again!)(4.5 stars)

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    Back at it again with another song! This time I focused much more on making an ambient track rather than a fully fledged song, and I’m pretty happy with the end result. I wanted something that you’d hear as the backing music to a graveyard or haunted woods at night, …

  6. @eggstve

    ds 106: Your story as a game! (5 stars)

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    For the visual aspect of this project, I decided to make a mock ups for Hollowgrove. The first end goal of this idea was to make a game, and since then I’ve known that it’s gonna be a long time before anything of the sort actually happens, so in the …

  7. @eggstve

    ds106: Music video (4 stars)

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    This assignment was partially inspired by a friend of mine who was showing me how to make a visualizer in a program called After effects. Since I had been having trouble with Adobe Animate on my other assignment, I took him up on his offer and thought it’d be fitting …

  8. @eggstve

    Week 4 dev log

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    This week was by far the most stressful thanks to the assignments and regular life happenings. My time management was way off this week and I’m not satisfied with my creative works this week nearly as much as some of my previous works. I spent more time struggling to get …

  9. @eggstve

    Comments week 4

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    After browsing some blogs, I found some posts I found to be really well made and slapped some comments on them. First up was Anna’s blog https://www.annahollrah.com/. Her daily creates are very engaging and fun to look through, I had a hard time picking out which week I wanted …

  10. @eggstve

    ds 106: 5 second film (5 stars)

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    I’ll preface this assignment by saying that this week was insanely unorganized for me as I started working a second job as well as some family stuff going on, so I’m frustrated to say that this assignment didn’t go as I wanted. I hate to use excuses but my end …

  11. @eggstve

    Look, listen, analyze

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    I picked out the Joker scene for this analysis, I remember seeing it a long time ago and thinking abut how I enjoyed it but couldn’t fully recall it. So what better way to rewatch it than to watch and learn from it!

    To start, I muted the clip and …

  12. @eggstve

    Reading a movie reflection

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    A lot of the points made by Ebert give so much insight to the thought process behind design choices. The idea of reading a movie is very interesting and its popularity speaks for itself. It’s a great way to both interpret meaning from small moments and to learn about how …

  13. @eggstve

    Week 3 dev log

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    The reflections were definitely the most brain power consuming for me. While they all had great information for audio design, it was hard to not repeat myself in some places. I think I could’ve spent some more time getting more words out and properly explaining myself rather than typing what …

  14. @eggstve

    Moon Graffiti reflection

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    The low drone continuously playing in the background, the frantic beeping combined with the rushed conversation all build tension that is released in the sound of a crash. When the narrator begins to take over commentary, the drone and sound effects lower to give priority to said narrator. The silence …

  15. @eggstve

    Radio hour reflection

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    The part that really stood out to me in regards to sound design from the Radio hour was the use of sound alongside the lack of sound. Background noise and music can heavily skew the mood of a story. It can provide a background, it can set tones, and depending …

  16. @eggstve

    Comments

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    I had my friend randomly pick out five numbers from one to eleven to pick out people’s blogs, and I gotta say my classmates have some great content put out! Gonna need to step up my game

    My first blog comment was on Tristan Barber’s blog, http://wolfgamedev.com/. I really …

  17. @eggstve

    ds 106: Story time fun time (3.5 stars)

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    There are a lot of options in regards to telling a story. I could talk about anything, tell any sort of tale for this. What really inspired me was the idea of continuing off of a gif assignment I had completed last week. The story revolves around a monstrous dog …

  18. @eggstve

    ds 106: Play DJ & Make A Song (4.5 stars)

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    I saw this assignment and immediately knew that I wanted to do it. I was inspired by a prompt from a discord server to “Introduce the listener to a space adventure”. I used an online sequencer called Modbox to make this song, which gives me all sorts of fun chiptune …

  19. @eggstve

    ds106: Eat Your Hear Out Beethoven (5 stars)

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    I thought it’d be fun to make a cover of a song with a style that’s drastically different from the original. For starters, I’m not that big on Let Her Go, but my partner sure is and I thought it’d be a nice surprise for him and this class. I …

  20. @eggstve

    Ira glass reflection

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    In part 1 of the storytelling series, the first nugget of information that really stood out to me was the idea of having momentum when storytelling to capture audiences. It’s not the message itself that captivates the audience, it’s the story and the way it’s paced so that people become …

  21. @eggstve

    Dev week 3

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    I started off this week’s assignments well by getting a head start on my ds 106 tasks, and I’ happy to say that the process was so much smoother and enjoyable than last week. Now that I took my time and focused more on the quality rather than the deadline …

  22. @eggstve

    The Vignelli Canon (reflection)

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    Vignelli lived an incredible life and had an exceptional skill in making clean, flowing designs. I find the way he designed the map of the New York City Subway map fascinating, as he didn’t simply design it to be accurate, rather representations so that people could understand it much easier. …

  23. @eggstve

    Design Blitz

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    The idea behind the “Balance” photo was to showcase how precise and purposeful the layout on this little disk was. Naturally there’s a focal point on the disk, but at the same time the eye can wander over the full design and not feel over or underwhelmed. The two trees …

  24. @eggstve

    ds 106: reacts

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    This morning I went to check up on my sweet baby hognose snake and give him something to eat. I love him dearly and he’s grown accustomed to me interacting with him. Of course, I apparently needed to ruin this beautiful bond as when I went to adjust some of …

  25. @eggstve

    ds 106: One Story / Four Icons (2 stars)

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    I picked one of my favorite web shows for this project, Red vs Blue by Roosterteeth. Though I’m not fully caught up on the story as of today, these icons represent points in the show. The helmet represents the characters in the beginning, as everyone in the beginning of this …

  26. @eggstve

    ds 106: Are We There Yet? (3 stars)

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    A turtle is lifted gently into sky, passing through clouds and watching the world shrink below him. He wants to look down so badly, yet he can’t bring himself to approach the edge. The sky has never seemed bright until now.

    I picked this old picture of me holding a …

  27. @eggstve

    ds 106: Splain That Dystopia In Six Slides

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    The Crimson City once flourished as a grand, densely populated city that boasted military prowess and entertainment. The city was in conflict with the neighboring city of Leons, and in the hopes of gaining an edge in their stalemate work began on a secret bioweapon. A monster of huge proportions …

ds106 in[SPIRE]