When Bethesda Softworks purchased the rights to the Fallout franchise from the now defunct Black Isles Studios, they began the very important process of bringing Fallout into the modern 3-D era. The original Fallout games are post-apocalyptic role-playing games (RPG) with an atompunk retrofuturistic setting that is heavily influenced by the post-war culture the 1950s United States. Fallout 3 (2008) was the first game Bethesda made, shortly followed thereafter by Fallout 4 (2015). Both of these games have been heavily acclaimed for their open-world design as well as the story and lore than is inherent is every Fallout game to date. However, there is one Fallout game that Bethesda has treated almost like the black sheep of the Fallout franchise. Iâm of course talking about Fallout: New Vegas. Fallout: New Vegas was released in 2010 as a spin-off of the Fallout series, however in many ways the game feels much more like a sequel to the original Fallout and Fallout 2 than Fallout 3 and Fallout 4 ever have. This is because New Vegas was developed by Obsidian Entertainment, whereas Bethesdaâs only major involvement was simply publishing it. Putting Obsidian in control of the game meant putting the story and lore back in control of many of the original creators of Fallout, many of whom worked for Obsidian at the time of this gameâs development. One of the things that is most impressive about New Vegas isnât the gameplay or storytelling aspects (though they are great too), and is instead the length of time Obsidian had to develop it. At the time, Bethesda Softworks was busy working on The Elder Scrolls V: Skyrim, so they approached Obsidian in order to make another Fallout game for them. After some negotiations, the two game developers decided the game would take place in Las Vegas, continuing the story on the West Coast as an extension of the original Fallout and Fallout 2 games. However, Bethesda only gave Obsidian eighteen months to make this game, meaning shortcuts had to be taken, resources reused, and timelines cut short. As a result, the game runs on Bethesdaâs Gamebryo game engine, which was already outdated in 2010. This means the game features many glitches and bugs and really doesnât look good graphics-wise when compared to other games released around the same time. New Vegas has a tendency to lag, and the graphics often look dull, gray, brown, and all around unflattering. I have to agree with these statements, because playing New Vegas after youâve played games with much better graphics is hard on your eyes, simply because Fallout 4 shows Fallout games can have decent graphics. Despite graphics being the gameâs weak point, this doesnât stop New Vegas from being a favorite of the franchise. To me, Fallout: New Vegas has the best intro of any game in the Fallout franchise. From the start you are serenaded by Frank Sinatraâs âBlue Moonâ as the camera pans outwards from the New Vegas Strip. As the camera pans you are visually introduced to every major faction that resides in the surrounding Mojave Wasteland before the camera comes to a rest on several figures surrounding a freshly dug grave. Then the Ron Perelman introduces you to the game with the signature phrase, âWar⌠war never changes.â From there you are given the basic history of the region leading up until that point. The Mojave Wasteland is seen as a haven, a prize for two powerful factionsâThe New California Republic (NCR) and Caesarâs Legionâwhile a third firmly holds the key to the New Vegas StripâThe Three Families, which is run by enigmatic Mr. House. The NCR and Caesarâs Legion have been locked in a constant battle for Hoover Damâwhich is a vital source of power and civilization in an otherwise uncivilized land. All the while the New Vegas Strip remains open, as an urban and economic center, where people go for gambling, booze, sex, drugs, and an all around good time. But you donât have anything to do with any of this. You are a courier working for the Mojave Express, but your most recent delivery job has gone south. Youâve been accosted by several thugs and an unnamed man in a checkered suit. You come to the cold realization that the freshly dug grave from before is yours, which the man in the checkered suit ascertains before putting two 9mm rounds through your skull. From there you wake over a week later only to discover a strange cowboy robot saved your life and that you have the kind Doc Mitchell in the town of Goodsprings to thank for digging the bullets out of your skull. From there the story is yours to make. The game releases you out into an open world, introducing you to character creation, crafting, and factions. This is a game in which your decisions can have drastic consequences, meaning everything you do makes an impact in some way. Goodsprings acts as a tutorial area, yet the game doesnât force you to complete anything there other than your own character creation. This doesnât mean Goodsprings isnât vital to your own RPG experience, since there is lore and quests that do connect it to the main storyline. Itâs at this point that Iâd like to point out the remarkable choices Obsidian made for music in this game. From the moment you wake up in Doc Mitchellâs house you are greeted by a somber yet catchy tune that only sets the atmosphere for the rest of the game. Much of the music featured in this game is in fact reused, from Fallout, Fallout 2, and Fallout 3. Yet there are a variety of new tracks as well that set the ambience for the wider wasteland. The way the music is used sets the tone for the game, giving the player a sense of unease or stillness in an desolate landscape. However, you also have the radio, as a source of news and entertainment. New Vegas embraces the atompunk retrofuturistic setting, as well as its setting in the post-apocalyptic city of Las Vegas by featuring artists like Frank Sinatra, Bing Crosby, Dean Martin, Marty Robbins, Nat King Cole, and Peggy Lee. As you walk around the music and ambience give you the feeling you are in a post-apocalyptic nuclear-themed western or crime noir thriller. Itâs hard to put into words, but the music makes you feel all these things by making these themes come together in a single coherent mesh. There is also the fact that New Vegas uses certain types of music in appropriate situations. For instance, there is an abandoned vault filled with plant creatures that have reanimated the corpses of dead scientists and wait in the shadows to ambush you. Despite there being no one alive in the vault to talk to you, the music that plays in this vault is suitably unnerving by whispering in your ear in what sounds like Russian, while also adding footsteps and the sound of creaking as you go. Even though I know this music plays whenever I go in this vault, I still find myself scared when enemies jump out at me because the creepiness factor is increased tenfold. There are also musical chords programed to only play during jumpscares, which make the process even more terrifying once you turn around and find a monster staring at you. Overall, I believe the music is one of New Vegasâ selling points, for both itâs themes and ambience. Now letâs get a little more into gameplay. New Vegas has often been described as an RPG with shooter elements, and that would be very true. It is possible to play this game like a classic RPG, just as it is possible to play it like a first-person shooter. The game features the Vault-Tec Assisted Targeting System (VATS), which assists the player in targeting enemies. This feature is useful, because time virtually stops once VATS is activated, meaning you can plan your attack by choosing which part of an enemyâs body to focus on. Or you can simply choose not to use VATS at all. There is nothing in the game the makes you use VATS, so itâs simply up to the playerâs preference. You also have crafting mechanics that allow you to make useful food items, chems (drugs), as well as weapons and armor modifications. Itâs important to note that your weapons and armorsâ condition will deteriorate over time, so take time to maintain it or you will die as a result of poor upkeep. Many of these factors are determined by skill points and perks that you can choose as you level up. However, Obsidian did fix a glitch from Fallout 3 that essentially let you max out everything by level 20. That is no longer present, so the player must be mindful and prioritize what perks and skills they want as they level up for best results. These are all gameplay aspects that make this game amazing to me, since I donât know of any one RPG/shooter game that lets you take so much control over your character and their development. Another feature I enjoy is New Vegasâ subtle boundaries. Upon first setting out, the route to New Vegas may look easy: simply travel north and east until you reach the Strip. Like many thing in this game, itâs not that simple. You see, the area north of Goodsprings is filled with enemies that can still toss you around like a rag doll even at max level. This isnât to say itâs impossible to take that route. Itâs not, because Iâve done it many times. However, the game is soft-locked to encourage new players to explore and learn about the surrounding area. And there is a lot of explore. New Vegas features over 100 named locations, most of which are involved in a quest of some kind. Many times these quests have multiple ways of completing them, with rewards depending of whichever faction you are choosing to help. Some factions have little meaning, like the Powder Gangersâa group of escaped NCR convictsâor the various towns, such as Goodsprings and Novac. These smaller factions are nice to have on your side because they offer rewards of their own, but they can also simply be left alone if the player chooses. The factions that are unavoidable are those tied directly into the main story, which include: The New California Republic (NCR), Caesarâs Legion, The New Vegas Strip. The New California Republic (NCR) The New California Republic (NCR) is a post-war federation founded in New California. It is comprised of five contiguous states located in southern California, with additional territorial holdings in northern California, Oregon, and Nevada. The NCR emphasizes and strives to support a plethora of old world values, such as democracy, personal liberty, and the rule of law. It also aims to restore general order to the wasteland, the improvement and development of infrastructure and economic systems, and overarching peace between people. Similar to institutions of the old world it seeks to emulate, continued expansion has created challenges with territorial control, loyalty, and corruption that plague the Republic and serve to hinder its goals. The NCR is often criticized by residents of the Mojave wasteland as well as other factions for being hawkish, imperialistic, poorly managed and over-extended in the region, and trying to attempt to emulate old world values that led to nuclear holocaust in the first place. Summary from the Fallout Wiki. Caesarâs Legion Caesarâs Legion is an imperialistic, reactionary, and totalitarian dictatorship based on large scale slavery and tribal dominance. The Legion uses trappings of the ancient Roman Empire as part of a unifying identity imposed on its tribes but does not recreate any cultural, social, or political institutions of ancient Rome. The Legion itself is simply a slave army built on ruthlessly utilitarian principles, supported by several tributary populations. Enslaved men are used for combat, and are called legionaries, while enslaved women are forced to bear children and...