1. emilysmayy

    B2B Tech Social Launch Campaign

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    This project was a part of a larger initiative to rebrand the entire worldwide commerce unit at IBM. The social strategy played a critical role in making the transition known –informing and educating clients and prospects across Twitter, Facebook and LinkedIn channels. The announcement was to take place during World of Watson in Las Vegas and my plan encompassed unique… Read more →

    The post B2B Tech Social Launch Campaign appeared first on Emily S. May .

  2. emilysmayy

    Research in Artificial Intelligence (AI) in Online Education

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    This project was part of my coursework in my Information and Learning Technology master’s program at the University of Colorado Denver and focused on research in learning design and technology. I split my time between analyzing and evaluating methods for observing instruction, assessing learning and collecting reports to improve instruction with researching limitations and affordances of AI in online education.… Read more →

    The post Research in Artificial Intelligence (AI) in Online Education appeared first on Emily S. May .

  3. emilysmayy

    Video: Corrective Exercises for Core Stability 101

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    This video project was part of my coursework in my Information and Learning Technology master’s program at the University of Colorado Denver. It required collaboration and creation of a 3-5 minute instructional video aimed to educate people on the importance of core stability and where to go to learn more. To complete this project I first developed a script and… Read more →

    The post Video: Corrective Exercises for Core Stability 101 appeared first on Emily S. May .

  4. emilysmayy

    Infographic: Latin American Educational Foundation

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    This project was part of my coursework in my Information and Learning Technology master’s program at the University of Colorado Denver and challenged me to educate and inform through design. After researching topics around underrepresented communities in Denver, I created an infographic in Piktochart to support the non-profit organization, Latin American Educational Foundation (LAEF). The goal of my project was… Read more →

    The post Infographic: Latin American Educational Foundation appeared first on Emily S. May .

  5. whcalhoun

    Space Junk Joyride

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    I don't get nearly enough chances to use Celestia in my classroom. I've loved messing around with Celestia for years, but it's the rare student who shares my enthusiasm for astronomy. In class I will use Celestia to demonstrate gravitational orbits - m...
  6. whcalhoun

    High (Voltage) Wire Act

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    My brother-in-law Peter visited last year and showed me and my wife some of his favorite short videos on YouTube. When I saw this one featuring a man inspecting high voltage lines, I knew that I would show it to my students. It's a lovely little video ...
  7. whcalhoun

    The Electromagnetic Spectrum

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    A couple of years ago, when my team of physics teachers started building instruction around the topic of electromagnetic radiation, I began assembling a list of different common uses of EM radiation. This list would provide a basis of information to us...
  8. whcalhoun

    The Sun in Various Wavelengths

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    My physics curriculum has shifted in response to our new state frameworks, and one shift has been a greater emphasis on electromagnetic radiation. I've been having fun concocting new examples and demonstrations (including an "in-house" field trip to ou...
  9. whcalhoun

    A Story About Weather and Teaching

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    Physics as StoryI think of physics as a kind of story. It's actually a huge collection of stories, the result of working to understand every physical phenomenon under the sun (and beyond). In the physics classroom I am therefore a storyteller, and I en...
  10. whcalhoun

    Quick Electromagnetism Demo Videos

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    One of my students this past year had a medical condition that required him to be out of school for an extended time. In situations like this, I usually aggregate all the instructional material for a unit into a single file called a Portfolio PDF. Note...
  11. whcalhoun

    Notes on Radioactivity & Particle Physics

    by
    Cross-posted from Teaching Is . . .

    BP Tech Applied & Advanced Physics

    Some notes on how we could approach teaching radioactivity/nuclear structure

    Background

    The State of Massachusetts has revised its high-school science curriculum finally. But there is an orphan unit: radioactivity. I think this must be a new unit in the science curriculum, and the State first tried to add it to the Chemistry curriculum. Then to Earth Science. And finally to Physics. Where it truly is simply added, like a wart, to the front of the Physics curriculum. No attempt is made to connect it to anything else in the curriculum.

    Now of course radioactivity is a proper physics topic, and the study of radioactivity led to important developments in modern physics. At BP Tech, where I teach, I always took a bit of the school year to look at basic atomic structure, knowing that students would see it again in chemistry. The problem with just tacking on radioactivity is that explaining radioactivity (as opposed to just describing it) draws you into quantum and particle physics, which could easily eat up an entire semester, or more. I spent a whole year thinking about how to present the topic without getting completely derailed from the rest of the physics curriculum. These notes explain what I came up with, on behalf of the entire physics teaching team at my school.

    Part I

    Here is how I’ve tried to approach atomic structure in the past. After exploring the gravitational field and early into electrostatics (after introducing electric fields and electrons), I take a moment to look at a simple atomic model:


    This model explains several things: the electric neutrality of atoms, the mobility of electrons, where our mass comes from. Later, when talking about electric current, I begin the discussion of how materials are constructed of atoms (or more usually molecules), and how electrons can basically hop from atom to atom. There is a net flow of electrons throughout a circuit but no single electron moves through the entire circuit (hence my distaste for the water model of electric circuits). I also take this moment to show various simulations that try to represent electrons moving through a circuit, and how they are incorrect and misleading.

    Now it might be useful to discuss the residual charge (or residual electric field) of the electrons. Residual charge explains stickiness and friction and why chemical reactions happen and the unusual properties of water. Then when we get to the strong force, the idea of residual force will come into play, and the students will have already experienced the concept.

    So this is as far as I have carried this in the past. We need to dig deeper in order to explain radioactivity.

    Part 2

    The nucleus, made up of protons and neutrons. What holds it together?


    Wouldn’t the protons repel? Yes, of course, and it does happen in nature. Some atoms spit out a proton or neutron now and again. There’s your first taste of radioactivity. So there must be another force that’s really strong but has a tiny range. Call it a nuclear force, because it only operates in the nucleus, and more specifically call it the strong force.

    Two issues: why the tiny range? And why does it apply to neutrons as well as protons? Let’s assume that protons and neutrons are made of something similar, and let’s call these constituent particles quarks. It turns out that protons and neutrons are made of 3 quarks each. And protons and neutrons differ by only one quark. The strong force is what holds the quarks together. Here’s a model of a proton:


    The strong force that exists outside the “boundary” of the proton is the residual strong force. This is what holds protons and neutrons together.

    At this point, I think there is no sense in complicating this picture. You could point out that there are different kinds of quarks, but I wouldn’t even take it that far. And I definitely wouldn’t mention specific force field particles, like gluons. This will just draw you into quantum physics, and really the point here is just to explain radioactivity.

    Exploring the atomic nucleus is tricky (and abstract) enough – too much information will muddy the waters. We’re just building on the concept of force fields (gravity, electricity, magnetism, and now strong nuclear). If you have students who wish to pursue this on their own, here is an excellent website called The Particle Adventure:
    http://www.particleadventure.org/

    Part 3

    So now we’re ready to talk about radioactivity as the result of the instability of large atomic nuclei, like those of uranium, or nuclei with too many neutrons. Basically there isn’t enough residual strong force out on the margins to hold these nuclei together.

    An unstable nucleus will:
    • spit out single neutrons (neutron emission)
    • spit out single protons (rare)
    • spit out a chunk of nucleus made of 2 protons and 2 neutrons (alpha emission)
    • during these processes, the nucleus might also emit very high energy EM radiation (gamma emission)

    All these emission products (particles, if you will) have a LOT of energy. If absorbed by other atoms, this energy can damage molecules and make atoms radioactive.

    At this point, we are welcome to explore further anything we wish about radioactivity, including health effects or nuclear fission/fusion, or mass/energy conversion, or commercial nuclear energy, or what fuels the Sun. We have to keep it short and simple, though, because we’re not quite done.

    Part 4

    An unstable nucleus will also spit out – an electron! This is beta emission, and it's really weird. Why is this weird and unexpected? Well, where did the electron come from? Protons and neutrons aren’t made out of electrons!

    So there must be another force, another nuclear force. This one is called the weak force. The weak force is odd, though, in that it does not cause anything to happen, it allows something to happen. Here’s the something:


    But there’s leftover negative charge and energy and mass. Where does it go? The weak force temporarily holds the charge, mass, and energy, and then releases it as an electron. So that’s where the beta emission comes from.

    A neutrino is also emitted, but I don’t know how much you want to get into neutrinos, other than to say that they are especially tiny sub-atomic particles with no charge. They are often the result of energy converting into mass.

    So here is what the full interaction looks like:


    Conclusion

    Ultimately all this is to say that there are only four fundamental forces in nature: gravity, electro-magnetism, and the two nuclear forces, strong and weak. And we might not ever have known about the nuclear forces if it hadn’t been for radioactivity.
  12. anniemelzer

    Toasting to Creativity

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      This week I viewed two different videos pertaining to drawing. Ole Qvist-Sørensen’s TED Talk Graham Shaw’s TED Talk video Both of these videos touched on the fear that people have surrounding their ability to be able to draw.  In my opinion this is almost a self-conscious feeling that is a common trait among adults.  While […]
  13. anniemelzer

    Infographics – Stay Focused!

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    Decisions.. decisions… it is week 3 of the 6710 Creative Design and Instructional Materials and we are talking about CARP in relation to infographics.  My first major project for this class is designing an infographic for a topic of my choosing.  I have been mulling this over for a bit know and I have not completely […]
  14. whcalhoun

    WWW Drive

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    All the files I have generated in the course of my Master's Degree program are located on Google Drive. Sometimes this is required because there will be collaborative writing or editing of documents, or because an instructor wishes to leave comments on...
  15. whcalhoun

    Reflection on INTE 6720 – Research in Learning Design & Technologies

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    I have known a number of people over the years who were working on their PhD research. But I’ve always been surprised by their inability, or perhaps disinclination, to explain what their thesis was about. Now I think I have a better feeling for what they were going through. I discovered from my literature review that research writing is a very odd bird indeed. What a strange way to write! It’s not at all what I’ve been led to believe in my ordinary college courses what writing a paper means. I would almost say that it is the hardest and most bizarre way to get your point across, but of course I now understand why research is written this way. And I came to actually like writing this way. Plus I can read a research article much more efficiently, now that I know what to expect.

    What I really liked was learning what it meant to have and support an argument. I loved this aspect of the textbook - The Craft of Research. I’m sure I’ll paw through this book for many years, sharpening my arguments.

    As part of a course I took last semester, I conducted a survey in my school using a team of volunteers. I designed the survey materials and protocols, then analyzed the two weeks of data and interpreted it using a published rubric. It was fun, but I have a much better sense now of how such a survey might fit into a bigger research project, and what it would take to write a proper paper to present the research.

    My brother is a newly-printed PhD, and when I showed him what I was doing in this course, he was impressed. “I wish I had a course like that before I started writing my thesis,” he said.

  16. emilysmayy

    Games and Learning: Final Reflection

    by

    As I close out the last semester of my graduate program, I reflect. My Games and Learning course forced me to face something I’ve always hated. Today, I still don’t particularly like games though “hate” might be a little strong. The past fourteen weeks have challenged me to think differently about games, their design, the people who play them, and,… Read more →

    The post Games and Learning: Final Reflection appeared first on Four Seasons of May.

  17. burgoynem

    Learning Reflection

    by
    Participation


    If I recall correctly, the first couple of cycles in this course seemed to explore the definition of gamification, discuss the benefits of video game play, and introduce us to the world of affinity spaces. For me, these topics were new or a little over my head. Defining gamification seemed to get too far in the weeds and, despite the scholarship that went into those arguments, I still feel like the definition should be simple. As for video games, I’m not really a practitioner although I do agree with the learning application that accompanies video game play. And affinity spaces were a new concept – but not that new anymore.


    I can say, though, that I have enjoyed diving into the subsequent topics much more. I generally try to choose an article to critique based on the current cycle’s readings and the past few cycles have provided some very compelling topics. Particularly, I have enjoyed jumping into the game application in learning settings. I have often personally defined analysis as the breaking down of something into its smallest parts and asking questions. The topics, hypothesis discussions, and scholarly readings have opened my ideas to the intricacies designing educational game play. Not only are there different types of learners but there are different types of players, each with their own values and motivators.


    Preconceptions


    Interestingly enough, the most recent course activities changed my preconceptions about learning in the classroom versus learning through games. Some of the authors we’ve read really criticized the formal education system today as a means of strengthening their arguments for games and/in learning. At first I thought some of the criticism was a little harsh and, although I did love every minute of my schooling, I always sort of felt like it was a necessary format – and there was no getting around it. Now, I admit I was wrong. Teachers don’t have to lecture, they can guide. I know in my job I can recite the same trainings over and over again but the employee won’t truly understand until they connect the dots themselves. An example of this was the article by Darvasi. In his game for his class, students would come to him for guidance or advise on their experiments. When that happened he would guide them to the answer but the discovery belonged to the student. Teachers can be guides.


    Network


    Hypothesis continues to be a truly valuable tool for actively digesting readings and facilitating relevant peer discussion at the same time. The insights and comments that others share not only offers unique perspectives into the subject matter but they help define key terms and concepts. This is truly college reading at its best.


    Question


    Question: We have discussed how games can be games can be used for learning but can they be used for assessment?


    Answer: Yes! One may not realize but many games today already provide assessment of a learner through achievements or other metrics. Think about the last game app you played. In how many different ways did you score points? I recently read an article on regarding assessment through achievement by scholars from the University of Texas Dallas (find my scholarly critique here). Today’s multiple choice or True/False test don’t fully capture the aptitude of the learner. By modeling our assessments after game play achievements, we can start to explore compelling and engaging ways to assess the knowledge and skill of our learners.


    Curiosity



    I want to put my new found knowledge into practice and see how games and learning can be incorporated into corporate training. Let’s go!

  18. burgoynem

    Assessment Through Achievements

    by



    “Assessment through Achievement Systems: A Framework for Educational Design” is an article by Monica Evans, Erin Jennings, and Michael Andreen of the University of Texas at Dallas that explores the importance of achievement systems when designing educational games. I pondered on this concept during the last cycle when we read the articles by Darvasi, Kalir, and Saunders. In those pieces, the authors laid out a detailed description of elaborate and well designed, in-class games that they developed with their students. The learning activities within those games ranged from hands-on experiments to blog posts to even web design. What stood out to me was that in each component the letter grade wasn’t always the driving motivator. In fact, in the case of Darvasi, his game was a result of brainstorming session on how to engage seniors in their final semester when grades, at that point, were considered irrelevant. Evans, Jennings, and Andreen effectively analyze the long-standing practice of assessment in education within game play and share ideas of how present-day achievement systems in games can 1) improve assessment of students and 2) assess further areas such as creativity, curiosity, and problem-solving.


    When I started on this journey into the world of games and learning, I full imagined how games could be utilized to replace traditional learning activities. What I did not consider, was how the characteristics of game play could be used to replace or amend traditional assessment. The authors point out in their research that test-taking isn’t necessarily a true measure of aptitude or knowledge. When you think about it, it’s obvious! How many people do you know (perhaps yourself included) that are terrible test takers but are good at learning? Or vice versa – who do you know that is a good test taker and can figure out the multiple choice based on the wording of the question? And don’t forget about the timeless art of cramming the night before a test only to forget the material the next week!


    Achievements are essentially a tool within games that not only provide motivation for players, but can also assess the ability/knowledge of the player. The authors of this article point out digital game creators today are loading up with their games with additional achievements aside from the primary objective of the game because they are meeting demands of users. And as different personalities respond differently to various motivators, one can choose to ignore those achievements or strive for them. A prime example is mobile bubble pop game. There are tons of versions of this out on the market and one uses the bubbles to meet an objective. However, along the way, you can earn additional points or stars by how well you accomplish the objective.


    These tables below were provided in the article and highlight four primary factors of an intrinsically motivating activity (table 2). Table 3 shows which learning outcomes are best measured through specific achievements:


    Table 2. Comparison of motivating factors and achievement types

    MOTIVATING FACTOR

    ACHIEVEMENT TYPE

    Challenge

    Skill, completion, repetition

    Curiosity

    Luck, exploration

    Control

    Repetition, completion, exploration

    Fantasy

    Completion, exploration, collection


    Table 3. Comparison of learning outcomes and achievement types

    LEARNING OUTCOME

    ACHIEVEMENT TYPE

    Skill-based

    Skill, repetition

    Cognitive- declarative

    Skill, repetition, luck

    Cognitive - procedural

    Skill, repetition, completion

    Cognitive - strategic

    Skill, completion, exploration

    Affective

    Completion, exploration, collection



    These factors open up a whole new world of educational assessment by implementing game-based achievement models. Yet much is left to be explored in how we can implement these as a way to replace traditional testing and assessment methods.

  19. anniemelzer

    Playing like a kid

    by
    Easter Sunday provided a perfect opportunity to learn a new game.  As I was walking out of my car on Sunday, I was worried that I still had not blogged about playing a new game.  I was pleasantly surprised when I saw “Pop the Pig” sitting in the living room.  Before lunch I was able […]
  20. emilysmayy

    PhotoBlog: Final Reflection and Presentation

    by

    Over the last three months, I’ve become an active member in the affinity space, PhotoBlog, for my Games and Learning graduate course at CU Denver. The purpose of this assignment is really, a three-fold: To observe the ways in which knowledge is produced, shared, and contested in interest-driven participatory cultures. Read about my initial PhotoBlog observations here. To contribute to… Read more →

    The post PhotoBlog: Final Reflection and Presentation appeared first on Four Seasons of May.

  21. anniemelzer

    Pondering higher ed and the future

    by
    Scholarly Critique #6        According to Rani Kanthan and Jenna-Lynn Senger, “the ultimate success of digital games as a medium for learning will depend on their adoption and implementation by teachers. (p. 141 2011)” The article I selected this week was based on my desire to read about how games and learning ties […]
  22. anniemelzer

    Say goodbye to static print materials

    by
    As the weeks fly by, I am finally feeling like I am settling into my affinity space.  I cannot believe how much my opinion of Minecraft/MinecraftEdu has changed over the course of a few months.  At this point, my main interactions have been attending my weekly #MinecraftEdu chats and the occasional #games4ed involvement.  Also, the […]
  23. emilysmayy

    Games and Learning Reflection: Take Two

    by

    It’s hard to believe I’m just a over a month away from finishing up my master’s program and the job I’ve had for the last three and a half years. Time flies. A lot has changed since the first day of my Games and Learning class. Not only have I gained new knowledge and perspectives but also a sense of… Read more →

    The post Games and Learning Reflection: Take Two appeared first on Four Seasons of May.

  24. anniemelzer

    Ethics: Who draws the line in the sand?

    by
      Learning Reflection:  How ethics comes into play in the classroom. For anyone who may not have read the Ward Game, here is a link to a Vimeo movie that describes it. I have never considered how dramatic the use of gaming in school could affect students attitudes.  As a last ditch effort to get […]

UMW Spring 2024 (Bond & Groom)

Welcome to Paul Bond and Jim Groom’s Spring 2024 ds106

Student Blogs

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